Sonication and Interaction Design in Computer Games for Visually Impaired Individuals

Sonication and Interaction Design in Computer Games for Visually Impaired Individuals

Goal: Video games are changing how we interact and communicate with each other. They can provide an authentic and collaborative platform for building new communities and connecting people. Since video games generally rely on visual elements that must be recognized by the players, most of them are not accessible by visually impaired people. In this research, we study the sonifcation and interaction issues in the design of computer games for visually impaired individuals. We have proposed an audio game called GrandEscape with the focus on special needs of these people while playing. A comprehensive set of user studies have been performed to evaluate different interaction and sonifcation techniques in terms of providing the sense of presence and gaming experience.

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